高级动态模糊插件 ReelSmart MotionBlur Pro v5.0.2 for After Effects & Premiere Pro

高级动态模糊插件 ReelSmart MotionBlur Pro v5.0.2 for After Effects & Premiere Pro

2024-09-25 0 406
资源编号 58073 最近更新 2024-12-18
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Revisionfx ReelSmart Motion Blur(简称RSMB) 是一款强大的运动模糊滤镜插件,它可以自动在视频序列中添加自然的运动模糊效果,无需过多的手动操作。

RE:vision Effects releases ReelSmart Motion Blur 5 with GPU support for After Effects, Final Cut Pro, Media Composer, Motion, Nuke, Premiere Pro, Scratch, and Vegas Pro

新5.0.2版本改进:

修复一个缺陷在RMSB Pro在使用跟踪点和图像跟踪没有在GPU加速模式下工作

修复bug,负α可能错误地删除时创建的动态模糊在GPU模式下(错误)

主要特点包括:

automatic tracking of every pixel from one frame to the next

variable amount of blur

ability to blur one sequence using the motion from another.

removal of motion blur

multiprocessor support

8 and 16 bits per channel processing. Unclamped floating point image support in After Effects 7.0 or later.

ReelSmart Motion Blur Pro adds the following features

For all hosts: Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!

For all hosts: Up to 12 tracking points can be specified to help guide RSMB’s motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB’s calculation of motion vectors. You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application’s point-tracking features.

For After Effects and combustion: Plugin included that allows you to blur with motion vectors supplied by you… which, most likely, will come from your 3D animation system.

For After Effects and combustion: When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. Interactive feature registraion is directed through the host program’s drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn.

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