Cinema 4D 二进制数字科技三维网格空间X-Particles粒子教程

2024-09-27 0

其原理很简单,我们克隆了一堆立方体到一个数组,然后使用这些发出我们的粒子。由于立方体的几何性质,我们得到在我们的屏幕上流动的粒子一个漂亮的网格,在几个1和0的增加,我们已经创建了自己的二进制网格的X粒子。

The principle is simple, we clone a bunch of cubes into an array and then use these to emit our particles. Due to the geometric nature of the cube we get a nice grid of particles flowing across our screen, add in a few 1′s and 0′s and we have created ourselves a binary grid with x-particles.

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